About

In november 2013 Snow was chosen by K&C (center of expertise and project organisation for art and culture) in Assen, The Netherlands, to perform an art assignment. Below you can read a part of this art assignment, called European Identity 2014. Snow started this blog to show the developments, substantive and technical, in the execution of this assignment.

You can read more about other projects of Snow on our websites, SnowVideo.nl and Nou&Herkauw.nl. More information about K&C (in dutch) you’ll find here.

‘European Identity’ is the title of this media-art assignment which is part of K&C’s European project: ‘October Children’s Month’. The Dutch version of ‘October Children’s Month’ (Oktobermaand Kindermaand) has been held in the Netherlands for 13 years. ‘Oktobermaand Kindermaand’ is an art-, media- and heritage project that enables children to make acquaintance with cultural institutions and cultural activities. The project is initiated by K&C, Assen. In 2013 a European partnership started with Latvia, Germany and Spain. In October 2013 and 2014 each country organizes special activities for children together with their (grand)parents. There is an exchange between artists and projects. The countries share each other’s knowledge and experience by organizing workshops, making publications and organizing meetings. During the project period, the partners want to achieve a quality standard for cultural activities aimed at families with children. Each partner organizes its own activities. In the Netherlands ‘October Children’s Month’ exists of four different activities. Producing an interactive media artwork is one of them.

Assignment

K&C wants to realize a (multi) media art work or ‘art game’ in which participants (parents and children) from the Netherlands and partner countries investigate (indirectly) their European identity. The game or art piece has an virtual and physical component. Participants (from the four countries) ‘meet’ and ‘play’ with each other but the game can also be played individually. Children and their parents can play the game together. By playing / experiencing the game information is generated about the ‘ identity ‘ of the user. We aim not to specify the identity issue literally but to create form in colours, shapes, signs, interactions etc. This outcome can be used for further research into European cultural similarities and differences of the players.